UNICEF Office of Innovation
design strategy,community building,guidance,mentorship,knowledge-sharing
Design strategy
  1. Develop the design strategy for the Office of Innovation and an implementation plan.
    • Review best practice in the social innovation space and capture lessons learned
    • In close collaboration with management team, propose a strategy, including resource needs
    • Design a monitoring plan to assess strategy and review its progress on ongoing basis
    • Develop a project plan and execute start-up phase of the strategy
  2. Set-up a pool of design talent for the Office of Innovation, including through staffing, consultants, vendors etc
    • Identify human capacity and talent needs in design and support related recruitment processes
    • Develop a design consultant pool
    • Support technical assistance team managing Global HCD LTAs and other recruiting/resourcing solutions
    • Work with other HCD focal points on the PCS team to develop OOI briefing session + supporting materials
    • Conceptualize and run a recorded HCD LTA focused webinar that showcases 1) how they can be used and 2) gets vendors to talk about their expertise
    • Advise on, explore and test HCD office hours with other HCD focal points and potentially with LTA vendors
  3. Provide guidance to select priority initiatives across the Office of Innovation.
    • In close collaboration with management team, identify priority initiatives and allocate appropriate design resources (including for direct support)
    • Provide direct design-related guidance for select initiatives
    • This could include facilitating ideation, validation and strategy sessions, structuring sprint exercise that can be piloted and templatize; user testing and prototyping of technical explorations; evaluating effectiveness of platforms.
  4. Provide technical guidance to design resources within the Office of Innovation.
    • Develop and oversee execution of relevant technical standards for design
    • Provide mentorship and knowledge sharing among team members with design-related responsibilities
    • Identify needs for technical design programmes and tools and facilitate access
  5. Engage in relevant planning processes and externally in relevant fora to represent the OOI on design.
    • Identify opportunities for and contribute to documentation, communications and external engagement on OOI’s design work
  • Submit an application via the link

  • https://jobs.unicef.org/en-us/job/547064/design-specialist-programme-adviser-p3-ta-office-of-innovation-stockholm-sweden-00118612

  • Level: P-3
  • Location: Sweden

The Office of Innovation (OoI) works to catalyze UNICEF’s and all its partners’ expertise and resources against key children-outcomes bottlenecks, with a view to continuously ideate and scale the most effective solutions with transformational potential at scale to achieve the child-related SDGs.

The office is doing this by continuously exploring new ways of accelerating results for children, investing across a range of early-stage open source solutions, and harnessing internal and external expertise towards continuously iterating and fine-tuning the most promising solutions for children through a systematic portfolio management approach, and leveraging all stakeholders’ innovation energy, know-how and resources from intergovernmental, multilateral, private sector and non-governmental fora (think tank, academia).

Deliverables and key tasks detailed further below. Role expected to work from new office location in Stockholm, Sweden. Relocation assistance available.

To qualify you need:

  • A minimum of 5 years of relevant professional experience in communication strategy, design strategy, media design, digital and print design, service design, systems design or related – and proven experience in translating complex ideas into unified storytelling visuals.
  • An advanced university degree (Master’s or higher) in interaction design, product design, human-computer interaction, information design and information architecture or other relevant field.
    • A first University Degree in a relevant field combined with 2 additional years of professional experience may be accepted in lieu of an Advanced University Degree.
  • Fluency in English is required. Knowledge of another official UN language (Arabic, Chinese, French, Russian or Spanish) or a local language is an asset.

Skills and background needed:

  • Experience with leading creative teams on multiple projects of varying degrees and timelines and managing design resources and capacity.
  • Experience in developing design-related strategies and approaches, including defining staffing needs and developing teams and building capacity.
  • Experience in independently managing and following through multiple projects and teams simultaneously, including establishment of systems to manage competing demands.
  • Technical knowledge of digital public goods and open source solutions and of specific design challenges related to prototyping and piloting frontier technology solutions and in low-resource settings.
  • A portfolio which exemplifies strong work for both print and web, which shows both strong research, processes and attention to detail.
  • Design skills across the print and digital spectrum and professional-level knowledge of design platforms like Adobe Creative Suite.
  • Knowledge of capabilities and limitations of web and mobile technologies and experience that extends beyond-screen based designs.
  • Experience working in complex, resource poor contexts is a plus
  • Developing country work experience and/or familiarity with emergency is considered an asset.